# Configure standard-camera scan data

Map Configurator loads frames extracted from the video and preserves their recorded orientation. Mark surveyed, fixed corners across several frames to give the map the correct real-world size, origin, and orientation. The video does not need to be uploaded again.

[![The real Map Configurator UI with a portrait phone frame in its recorded orientation, one GCP placed precisely on a doorway corner, video frames below, and the Points and Scale-bars panels on the right](/media/docs/standard-configurator-overview.real-ui.png)](/media/docs/standard-configurator-overview.real-ui.png)

> **GCP** stands for **Ground Control Point**. Despite the name, a GCP does not have to be on the floor. A doorway corner, wall-floor intersection, or fixed structural corner is valid when it can be identified in several frames and its X, Y, and Z coordinates have been measured.

A manual configuration requires at least **three usable, non-collinear GCPs**. For production, use **four to five GCPs**, with at least four non-coplanar points spanning the left/right, low/high, and near/far directions. Every GCP needs accurate observations in at least two different frames.

## Understand the three constraint types

| Constraint | Required input | Purpose |
| --- | --- | --- |
| **GCP** | X, Y, and Z in meters | Defines real-world size, origin, and coordinate orientation |
| **Tie Point** | No coordinates | Links the same fixed corner across frames and strengthens regional connectivity |
| **Scale Bar** | Measured endpoint distance in meters | Adds an independent distance check |

They are not interchangeable. A GCP supplies a complete coordinate; a Tie Point supplies correspondence only; a Scale Bar supplies length only.

> **Marker rule: every point must coincide with a repeatable fixed corner.** Place GCPs and Tie Points on wall-floor corners, doorway corners, fixed cuboid corners, or intersections of two tile-grout lines. Both Scale Bar endpoints must also use corners of this kind. Never click an arbitrary position on a flat surface, texture, shadow edge, or line segment.

## 1. Open the configuration and choose the world frame

1. Wait until the map is **Parsed** in Spatial Maps.
2. Select **Configure** on the map card.
3. Choose a frame from the strip below the viewport. The center shows the frame in its recorded orientation; prefer a sharp, unobstructed view of the corner you need to mark.
4. Under **WORLD UP**, choose the vertical axis. AR and real-time 3D projects commonly use **Y**; survey or CAD projects may use **Z**.
5. Match the choice to Space Studio content or existing survey coordinates. Do not change it after marking begins.

## 2. Add the first GCP

1. Find a measured, immovable geometric corner with a crisp boundary.
2. Right-click the corner and select **Add Point**.
3. Give it a recognizable name such as `O · Entrance origin`.
4. Select **XYZ** and enter the surveyed X, Y, and Z values in meters.
5. Check signs and decimal places, then select **Save**.

[![Add Point highlighted in the context menu on a wall-floor doorway corner in a portrait phone frame](/media/docs/standard-configurator-step-gcp-add.en.jpg)](/media/docs/standard-configurator-step-gcp-add.en.jpg)

*Place the marker on the physical corner—not on a shadow, reflection, highlight, or movable object.*

[![Map Configurator coordinate fields for an entrance-origin GCP](/media/docs/standard-configurator-step-gcp-coordinates.en.jpg)](/media/docs/standard-configurator-step-gcp-coordinates.en.jpg)

*The example defines the entrance corner as `O = (0, 0, 0)`. The point becomes a GCP after all coordinates are present.*

### Add observations in more frames

1. Switch to another frame that clearly shows the same corner.
2. Right-click the exact same physical location, expand **Add Observation**, and choose the existing GCP.
3. Add at least two different frames. A third sharp frame with useful viewpoint separation usually improves reliability.
4. Expand **Obs** and inspect every entry. Delete and re-mark an inaccurate observation rather than moving it to an approximate location.

[![Add Observation expanded on the same entrance corner in a second portrait phone frame](/media/docs/standard-configurator-step-gcp-observations.en.jpg)](/media/docs/standard-configurator-step-gcp-observations.en.jpg)

## 3. Span the 3D space with GCPs

Repeat point creation, measurement, and observation marking. A clear pattern is an `O-X-Y-Z` skeleton: one origin, one left/right point, one low/high point, and one near/far point. Do not place every GCP on one wall, one floor, or one small area.

This example uses Y-up, so X, Y, and Z correspond to left/right, low/high, and near/far. If the project uses Z-up, follow the project coordinate convention instead of copying the example coordinates.

[![Four GCPs across portrait phone frames defining origin and the left-right, low-high, and near-far directions](/media/docs/standard-configurator-step-gcp-distribution.en.jpg)](/media/docs/standard-configurator-step-gcp-distribution.en.jpg)

Every GCP must satisfy all of the following:

- X, Y, and Z come from site measurements in meters.
- The point is accurately marked in at least two different frames.
- Every observation identifies the same static physical corner.
- At least three GCPs are not almost collinear.
- For production, at least four GCPs are non-coplanar and span the full 3D space.

## 4. Add Tie Points where needed

Tie Points strengthen connections where doors, corners, or connected rooms have limited shared coverage.

1. Choose a fixed corner visible from both sides, such as a tile-grout intersection, fixed plinth corner, or doorway corner.
2. Select **Add Point**, enter a name, and leave X, Y, and Z empty.
3. Use **Add Observation** on the same corner in other frames.
4. Keep at least two accurate observations. Do not add a point if the identity is uncertain.

[![Several Tie Points placed on fixed geometric corners across portrait phone frames](/media/docs/standard-configurator-step-tie-point.en.jpg)](/media/docs/standard-configurator-step-tie-point.en.jpg)

## 5. Add a Scale Bar where needed

Use a fixed segment with clear endpoints and a reliable site measurement as an independent check.

1. Measure the straight-line endpoint distance in meters.
2. Right-click a frame that shows both endpoints and select **Add Scale-bar**.
3. Mark endpoints A and B precisely, then enter the name and measured length.
4. Add corresponding endpoint observations in other frames.
5. Confirm that the right panel reports **Ready**.

[![A Scale Bar joining two fixed doorway corners in a portrait phone frame with Ready status](/media/docs/standard-configurator-step-scale-bar.en.jpg)](/media/docs/standard-configurator-step-scale-bar.en.jpg)

## 6. Check before building

- [ ] At least three usable, non-collinear GCPs have valid XYZ coordinates.
- [ ] Every GCP has accurate observations in at least two different frames.
- [ ] Production projects preferably use four to five GCPs spanning 3D space.
- [ ] Every Tie Point identifies the same fixed corner.
- [ ] Every Scale Bar reports **Ready** and uses meters.
- [ ] WORLD UP matches the project convention.
- [ ] No observation lands on blur, occlusion, or a movable object.

When the checks pass, select **Build** and continue to [build the standard-camera video map](/tutorials/mapping/standard-camera-video/build).
